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Autodesk® 3ds Max 2011

Software offers compelling new techniques for creating and texturing models, animating characters, and producing higher-quality images in less time. Significant enhancements to the modeling and texturing toolset, accessed through a new in-context user interface, help accelerate everyday workflows, while non-destructive layered editing of Containers helps facilitate collaboration in parallel.

Meanwhile, fully-integrated, high-performance toolsets for creating, managing, and animating characters help quickly bring scenes to life. And, with a new node-based material editor, a high-quality hardware renderer, in-viewport display of texture maps and materials, and a fully-featured HDR-capable compositor, creating stunning, photo-realistic images is easier than ever.

 

 

Autodesk 3ds Max 2011 Features, download the full pdf

  • Slate Material Editor

Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks.

  • Quick Silver Renderer

Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks.

  • Local Edits to Containers

Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content allowing artists to meet tight deadlines by working in parallel.

  • Modeling and Texturing Enhancements

Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.

  • Viewport Display of 3ds Max Materials

Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport.

  • 3ds Max Composite

Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk® Toxik® software.

  • In-Context Direct Manipulation UI

Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.

  • CAT Integration

More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into 3ds Max, CAT provides an out-of-the-box advanced rigging and animation system.

  • UI Customization

Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable UI layouts. Create and store personalized UI configurations that include frequently-used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.

For current prices on new licenses as well as quotes for upgrades and crossgrades please call 01422 322100 or use the Get a Quote button at the side of this page.

 

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