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V-Ray 2.0

Products Available

V-Ray 2.0 3ds Max

V-Ray 2.0 Maya

V-Ray Edu License

 

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Product Information

Migrating from V-Ray 1.5 to V-Ray 2.0

V-ray 2.0 Features

 

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V-Ray for 3ds Max

V-Ray 2.0 for 3ds Max has revolutionised the way artists render, offering a choice of CPU and GPU rendering within the one package. The new version is set to become a complete rendering solution for the needs of every production pipeline.

Following a complete revamp, V-Ray 2.0 now includes V-Ray for 3ds Max production renderer, V-Ray RT on CPU and V-Ray RT on GPU. Artists can now render on their GPU to get significantly higher rendering performance for faster workflows. Also included is V-Ray’s advanced raytracing technology, previously only available in the stand-alone V-Ray RT.

 

Features

  • Multi-platform object-oriented API core architecture.
  • Efficient geometry handling.
  • Three different image sampling methods.
  • Physically accurate full global illumination solutions.
  • Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files.

V-Ray RT on CPU

  • Renders on the CPU without the need for special or expensive graphics cards.
  • V-Ray RT render server can run locally on the same machine, or on a machine within a local network.
  • Tracks changes to the scene performed by the user and automatically update the ActiveShade preview.

V-Ray RT on GPU

  • Uses a standard graphic card GPU to accelerate V-Ray's real-time technology.
  • Matches the CPU rendered frame buffer with production quality.
  • Enables 30 times faster rendering times and real time interaction within 3ds Max
  • Progressive path tracing; Open CL based; highly scalable.

 

 

 

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