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V-Ray 2.0
Products Available
V-Ray 2.0 3ds Max
V-Ray 2.0 Maya
V-Ray Edu License

Product Information
Migrating from V-Ray 1.5 to V-Ray 2.0
V-ray 2.0 Features

V-Ray for 3ds Max
V-Ray 2.0 for 3ds Max has revolutionised the way artists render, offering a choice of CPU and GPU rendering within the one package. The new version is set to become a complete rendering solution for the needs of every production pipeline.
Following a complete revamp, V-Ray 2.0 now includes V-Ray for 3ds Max production renderer, V-Ray RT on CPU and V-Ray RT on GPU. Artists can now render on their GPU to get significantly higher rendering performance for faster workflows. Also included is V-Ray’s advanced raytracing technology, previously only available in the stand-alone V-Ray RT.
Features
- Multi-platform object-oriented API core architecture.
- Efficient geometry handling.
- Three different image sampling methods.
- Physically accurate full global illumination solutions.
- Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files.
V-Ray RT on CPU
- Renders on the CPU without the need for special or expensive graphics cards.
- V-Ray RT render server can run locally on the same machine, or on a machine within a local network.
- Tracks changes to the scene performed by the user and automatically update the ActiveShade preview.
V-Ray RT on GPU
- Uses a standard graphic card GPU to accelerate V-Ray's real-time technology.
- Matches the CPU rendered frame buffer with production quality.
- Enables 30 times faster rendering times and real time interaction within 3ds Max
- Progressive path tracing; Open CL based; highly scalable.
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