NEWS – Stingray Game Engine

Stingray was first announced in March, but it’s technically existed for several years as an engine called Bitsquid, which Autodesk acquired in 2014. Bitsquid is behind, among a handful of other games, chaotic cooperative shooter Helldivers. The core of Bitsquid, says Autodesk’s head of games Frank Delise, isn’t changing much. But among other things, it’s using a different interface and is more tightly integrated with the rest of Autodesk’s design tools. “We really liked that the engine was separated from the user interface, so we can make very user-specific versions of the technology,” says Delise.

Release Date: August 19th 2015

You currently have JavaScript disabled. This site requires JavaScript to be enabled and some functiomns of the site may not be usable or may not look correct until JavaScript is enabled. You can enable JavaScript by following this tutorial.